

HDRP: Fixed error when camera goes underwater. Graphics: Fixed native RenderPass support in editor running on intel macOS targeting iOS. Graphics: Fixed Light movement and artifacts when multiple vertex lights are interacting. Graphics: Fixed CustomRenderTexture depth test results failing on some platforms.
#UNITY HUB RELEASE NOTES BLUETOOTH#
Services: Rebranded Unity Cloud Build service to Build Automation.Īndroid: Updated that the text inputfield to appear and disappear with the "Enter" key.Ĭore: Fixed missing open button on APV help boxes.Įditor: Added support for subscene and ensure SceneAsset supports changing its instance/reference.Įditor: Avoid quadratic indexing time when indexing scenes with prefabs.Įditor: Component Help button tooltip are now generated with a nicify type name.Įditor: Ensure ModeService does a EnumerateAllAssets once (in startup) and never again during domain reload.Įditor: Fixed a case where an object change event for object destruction would not contain a valid parent instance id.Įditor: Fixed an issue that AdbProvider doesn't add errors when displayed in the Project tab.Įditor: Fixed an issue that the Custom indexers are now properly refreshed on Domain reload.Įditor: Fixed an issue to not allow adding the same column twice.Įditor: Fixed for crash when disconnecting bluetooth audio device.Įditor: Fixed hover and tooltip of Scene Template Pipeline help button.Įditor: Fixed issues with missing realtime GI when mixing realtime GI Light Probes and baked GI Light Probes in Auto Generate Lighting mode.Įditor: Fixed scrollbar in scene template dialog.Įditor: Fixed the position of the drag element of slider not being updated in list views.Įditor: Tagstring is considered a default filter for Asset/Project. Physics: Added tooltips to the properties of the PhysicMaterial component. Scene/Game View: Improved performance when accessing SceneVisibility states for large scenes. HDRP: Improved CPU performances by disabling "QuantizedFrontToBack" sorting in opaque rendering. XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused
#UNITY HUB RELEASE NOTES CODE#
Web Platform: Build fails and Shader errors are logged when Code Optimisation is set to Runtime Speed

Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials Universal RP: Decal is not drawn when using Deferred Rendering, a Rendering Layer, and Screen Space Ambient Occlusion Shader System: Shader keywords are ignored when using Profiling: Memory Leak when Memory Profiler is in project Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
